Working the NFHS Desk (rev. 12-24-08 Most desk rules are the same in both NCAA and NFHS except 30 second shot clock, 30 second timeout allowed only as tournament option, and seven minute periods. Secretary or Scorekeeper
1. The secretary must maintain the record of the game, including the score, timeouts, and personal fouls (exclusion fouls and penalty fouls) awarded against each player.
a. The team roster for each team, with cap numbers designated, must be in the secretary’s hands before the start of the game.
b. Before the game, record the game number, starting time (and ending time after the game), names of teams, date, place of game, referees (print names in lower right corner of the score sheet), as well as cap numbers and names of the players on each team on the score sheet (white on left, dark on the right).
c. Verify which cap number is the starting goalkeeper. If there is a goalkeeper substitution, record the goalkeeper statistics with the correct player.
d. The visiting team is entitled to a minimum of one observer at the desk.
2. Record the cap number of the sprinter each period and encircle the number of the player winning the sprint in the appropriate boxes below the upper portion of the score sheet (below the period columns).
3. Record all goal attempts in the Attempt column. Use an E for an extraman attempt, a P for a penalty shot attempt, and a vertical line for all other attempts.
4. Record all goals in two places in this order:
a. First: Progress of game: in the lower portion of the score sheet, Note the time of goal, the cap number, team (white or blue), G for a natural goal, G-E for an extraman goal and G-P for a penalty shot goal under Remarks, and the running score (0-1, etc., in the W-B column with the white score first, then the blue). Note: In determining if a goal is an extraman goal, include all goals as extraman goals which are the result of the extraman situation, even if the goal is scored soon after the entry of the excluded player. For example, if the player is waved in at 1:53 and the goal is scored at 1:50, it is an extraman goal if it was the result of the extraman situation.
b. Second: Upper portion of the score sheet: record all goals in the upper portion of the score sheet, first, in the Attempt column and, second, in the appropriate period’s box on the score sheet. Use an E for both an extraman goal attempt and goal, a P for both a penalty shot attempt and goal, and a vertical line for both a natural goal attempt and goal.
5. Record all personal fouls (exclusion fouls and penalty fouls) in two places in this order on the score sheet:
a. First: Progress of game: record the time, cap number, team (W or B) and the symbol E for exclusion foul and P for penalty foul in the “Remarks” column. Use E-MAM for the exclusion foul of a minor act of misconduct. Note in the “Remarks” column if a player is removed for the remainder of the game for flagrant misconduct, misconduct or fighting by the use of E-game flagrant misconduct, E-game misconduct, etc. Do not fill in or make any mark in the running score column when completing the foul information since no goal was scored. The column entries should be as follows:
2:21 5 W E
b. Second: Upper portion of the score sheet: record every personal foul in the personal-foul column. Record the symbol and period (i.e., E/2 in the first box for the first exclusion foul committed by a player, the foul occurring in the second period). Use a P followed by the period for a penalty foul (i.e., P/4 for a penalty foul committed in the fourth period). If the player is excluded (i.e., for misconduct) for the entire game in the third period, write E/3 in the correct box and draw a horizontal line through the remaining boxes, if applicable, to show that the player is out for the remainder of the game.
Note: When a player receives a second personal foul, write the cap number on the correct side of the top of the score sheet as an aid to determine when the player receives the third personal foul. It is particularly important to coordinate this with the exclusion secretary as the exclusion secretary must signal immediately the award of a third personal foul with the red flag (and whistle if the third is a penalty foul). Both the referees and exclusion secretary must take immediate action if the third is followed by misconduct or a minor act of misconduct.
6. If a player commits misconduct or a minor act of misconduct while exiting the pool after committing that player’s third personal foul, a penalty throw is awarded.
a. If the third personal foul is an exclusion foul:
(1) The exclusion secretary must immediately raise the red flag and blow the whistle. The substitute may not enter for 20 seconds or the earliest occurrence of an event described in Rule 21-3, and a penalty throw is awarded.
(3) In the upper portion of the score sheet, enter E and the period in the third column under Personal Fouls. In the NOTE column following the Personal Fouls columns, enter P/M for the penalty throw awarded for misconduct or P/MAM for the penalty foul awarded for a minor act of misconduct.
(4) If the penalty shot is scored, enter the time, team, cap number and G-P under Progress of Game; in the upper portion of the score sheet enter P in the attempt column and P in the appropriate column under goals.
b. If the third personal foul is a penalty foul and is followed by either misconduct or a MAM:
(1) The exclusion secretary must immediately raise the red flag and blow the whistle. The referee excludes the player for the remainder of the game for committing the third personal foul, a penalty foul. The substitute enters immediately. The referee awards first a dead-time penalty shot for that penalty foul and then a live-time penalty shot for the foul of misconduct or for the foul of minor act of misconduct after a third personal foul.
(2) Under Progress of Game, enter the third foul with time, cap number, team, and (under Remarks) P; then on the next line, at the same time, cap number, team, and enter the foul of misconduct as E-misconduct (penalty throw) or E-MAM (penalty throw).
(3) In the upper portion of the score sheet, enter P and the period in the third column under Personal Fouls. In the NOTE column following the Personal Fouls columns, enter P/M for the penalty shot awarded for misconduct or P/MAM for the penalty foul awarded for a minor act of misconduct.
(4) If the first penalty shot is scored, enter the time, team, cap number and G-P under Progress of Game and, on the upper portion of the score sheet, a P in the attempt column and a P in the appropriate column under goals. If the second penalty shot is scored, enter the time, team, cap number and G-P under Progress of Game and a P in the attempt column and a P in the appropriate column under goals on the upper portion of the score sheet.
7. Record illegal entries:
a. If a player of the team not in possession of the ball enters improperly, the player is excluded for another 20 seconds and a penalty throw is awarded to the opposing team. However, on the score sheet, only one additional personal foul (marked as EP) shall be recorded against the offending player.
b. If a player on the team in possession of the ball enters improperly, the offending player is excluded for 20 seconds and a free throw awarded to the opposing team. On the score sheet, an additional personal foul (E) is recorded against the offending player.
8. Record the time, team, and individual, if applicable, when a yellow or red card is issued in the “Progress of Game” section on the score sheet. Be sure to verify with the referee on the table side as to whom the card was issued or if it was issued to the team. Also make a notation of the card (color, time issued, to whom issued) near the timeout record on the score sheet.
9. Goalkeeper statistics: for every goalkeeper save, put an E for the save of an extraman shot, a P for the save of a penalty shot, and a vertical line for all other saves in the box under the correct period. Make sure that these are credited to the correct goalkeeper. If the goalkeeper shoots the ball, put a vertical line in the Attempt column. If the goalkeeper scores the ball, place an encircled vertical line in the goals in the period column. This is necessary to distinguish the rare goalkeeper goal from saves.
10. Record all official timeouts on the score sheet.
a. Each team is allowed three timeouts during the first four periods of a game and only one timeout during overtime. When a team calls its last timeout, inform the coach and the referee that this is the last timeout.
b. When a regular timeout is called, record the time, team, timeout (or TO) on the score sheet under “Progress of Game” and in the appropriate boxes in the middle of the score sheet with time first and then period (2:21/1Q for a timeout at 2:21 in the first period).
c. If a 30-second timeout is a tournament variation, each team may call one 30-second timeout during the game (including overtime). Record this timeout on the score sheet under “Progress of Game” and immediately beneath the record of the regular timeouts in the appropriate box (time and period). Usually this timeout replaces a regular timeout.
d. If there is not an exclusion board, keep a record visible to the teams of the number of timeouts remaining for each team.
11. At the end of each period, draw a line across immediately beneath the last event of that period. Do not use up a row on the score sheet as you may need that space later to avoid using a second score sheet during a game. Record the number of goals scored in that period in the box in the lower right-hand corner of the score sheet.
12. Check that the number of blank spaces in the running score column (W-B column) equals the number of personal fouls marked above plus those in the Notes column plus timeouts and the number of yellow or red cards issued. Check the number of fouls on each player with the exclusion timekeeper. Repeat this check at the end of each period, using the totals at that time, not just for that period.
13. If the score is tied at the end of four periods, two three-minute periods of overtime will be played, followed by three-minute sudden-victory overtime periods. Record the fouls awarded and goals scored in each overtime period in the lower portion of the sheet and then in the upper part. Enter the number of goals scored in each overtime period in the boxes at the lower right corner of the scoresheet.
14. At the end of the game, total the score of each period in the lower right-hand corner of the score sheet. Check that this agrees with the last running score entry. Record the time of completion of the game and have the referees sign below their printed names.
Note: The notation of the finish time is necessary to know the official ending time of the game in case a protest is filed.
Note: If the game is continued on a second score sheet, be sure to label the first sheet Page 1 and the second sheet Page 2 and clip these together at the end of the game. Distribute the yellow copy to the winning coach and the pink to the losing coach.
15. Record any protests lodged by the coaches either during the game or after the end of the game:
a. If the protest is filed during the game, the coach will approach the referee as soon as possible after the event occurred and inform the referee of the rule or the event the coach is protesting. If the referees agree that they can handle the protest at that time, they will rule on the protest immediately. If it is upheld, the clocks will be reset to the time of the event protested. The coach must file a brief written protest after the game, signed by the referees, in order to have a written record of the protest, if the protest is granted or denied. This may be on the score sheet or on a separate sheet.
b. If the protest is filed after the game, the coach must inform the secretary or tournament director within five minutes after the game that the coach is filing a protest. The coach must file a written protest not later than 15 minutes after the end of the game on the official score sheet or on a separate sheet. Protests must be signed by the coach and the referees and attached to the score sheet as the official record of the protest. If the protest is upheld, the game will be replayed from the time of the event protested. If the referees are unable to rule on the protest or if the coach wishes to further protest the decision, the protest may be referred to the sponsoring conference.