Rules for the 'Hats of the Oran



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Rules for the 'Hats of the Orange Monkey' Memory Game
Make sure you decide which version of the rules you’re going to use before you start playing, especially if you’re using the Jester. There’ll be problems later if you don’t.


Version one "classic"

Remove the Jester card from the pack.


Scatter the hat cards face down on a flat surface.
In turn, each player turns two cards face up.
If the cards are different, the player waits a few seconds while everyone tries to remember the cards, then turns the cards face down again.
If the cards are the same, the player keeps both cards, and has another turn.
The game continues until all the pairs have been claimed.
The player with the most pairs is the winner.




Version two : "Good Jester"

Leave the Jester card in the pack.


Play as 'Classic', but with the Jester as a wild card, which can make a pair with any other card.
The game continues until there is only one card (either the Jester or a hat) left.
The player with the most pairs wins.

Version three : 'Bad Jester'

Leave the Jester card in the pack.


Play as 'Classic', but with the Jester as a useless card which just annoys by not matching any other card.
The game continues until only the Jester is left.
The player with the most pairs wins.

(c) www.HouseoftheOrangeMonkey.co.uk 2008


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Checklist of parts:


Sheet 1: Six cards - bobby’s helmet, bowler hat, captain’s cap, crown, fedora, fez.

Sheet 2: Six cards - solar topee, sombrero, souwester, stetson, tam o’shanter, top hat.



Sheet 3: Six cards - flying helmet, glengarry, Foreign Legion kepi, musketeer’s hat, pirate hat, pork pie hat.

Sheet 4: jester card, two part pack (requires assembly)


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